Sep 27, 2005, 03:24 PM // 15:24
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#61
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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no offense to mr suz, but... your recent builds just werent up to the same level as that first rangers spike. really.
=/
oh and healing hands is a great idea, not sure if its worth the elite, but definetly an idea
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Sep 27, 2005, 03:33 PM // 15:33
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#62
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Lion's Arch Merchant
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Ironically enough we're running ... Healing Hands ... on the heal monk, since the second healer is an odd build and can't carry seed. I'll have to talk to him and see how that went vs ranger spike.
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Sep 27, 2005, 05:02 PM // 17:02
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#63
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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well I posted a few skills, there are like 100more possibilities, but most of them are for self-defence only, not acting as an area spell, or for allies. Just figure them out by yourself, best possibilities for self-defence are with mesmer, ranger, warrior and ele, just try out a bit.
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Sep 27, 2005, 07:41 PM // 19:41
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#64
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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let's see, counters....how about fevered dreams + many short blinds (ie, glimmering mark, blinding flash). Or maybe just Eruption? As long as FD is on and you're spamming the blinds, the monks wouldn't be able to keep them ALL unblinded, and a blind ranger is next to useless.
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Sep 27, 2005, 07:45 PM // 19:45
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#65
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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hmm yey nice thought, I like the idea with Eruption, the problem is, the people who are running this build good, they arent noobs, so they notice an erution and run out of its range. Secondly, the blinds dont last for long, so its a short time solution, as if you take any of these skills I posted, they last longer then a blind, and the real advantage is, blinds you have to apply to the whole ennemi team, the skills I posted have only to be casted (area effect) on a collection spot of your team, or to the actual victim of the spiker. I did this with a good team, and we encountered like 8ranger spikers where only 1 of them caused some problems, they had some good monks. Took us some time to get em down ^^
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Sep 27, 2005, 08:14 PM // 20:14
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#66
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Ascalonian Squire
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Sep 27, 2005, 08:37 PM // 20:37
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#67
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Wilds Pathfinder
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Treat it like air spike.
Interrupt or disable the rends/lingerings/rigors. In reality though the teams who have a Me/N or something for enchant strips are one of the weaker forms of this build. It's too critical of a weakpoint to have, so just pound/neutralize that guy and roll them flat. Failing that, use heavy edenial. Most teams run poor energy management on their rangers and would pay heavily if you kept their energy low.
Hexes could work if your whole build is tailored for it. I mean piles of hexes easily able to power through hex breaker and people able to interrupt any convert hexes.
Don't think ward against harm and elements are an instant win vs this though. We ran into a team with a dedicated warder who was either using glyph concentration or mantra resolve. When they were inside the wards we couldn't get the full spike through before a target would be healed. It completely constricted their mobility however: any caster who ventured outside of the wards died. If their warrior ran too far, he got snared and died. It took longer than it should've due to a large portion of our healing/damage mitigation discing and some bad coordination but when we got our stuff together they couldn't do a thing because of their huge lack of mobility.
One of the better solutions I think is to use ward harm/elements, triple aegis and guardian, with heavy edenial and multiple snares. Signet of weariness spam, edrain, tap, etc. The wards will keep you safe and the ranged energy denial will let you wither them away until they are effectively neutralized. You will lose some people if they are smart but if you will be able to overcome them with time.
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Sep 27, 2005, 09:56 PM // 21:56
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#68
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Ascalonian Squire
Join Date: Sep 2005
Location: Olympia, WA
Guild: eYe
Profession: R/E
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All of the quick attack wether it be: Interrupt or spike is easy to counter. For those of you tring to find out how to counter something really needs to think about every class and how they deal dmg. Then work back from there.
But as I've stated in other threads. Any Team Build focused on one setup is majorly flawed and designed for noob team builds.
Not saying that Spike teams or Interrupt teams aren't affective as they are and the noise they generate proves that.
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Sep 28, 2005, 12:13 AM // 00:13
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#69
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
There are a few way to do it, but you need to be really quick. As the damage of spikers is done not in one strong spell like with eles, but with little damage. As a chinese proverb says: "Little by little does the trick."
Well but there are then a few ways to stop it:
Monk:
*Using Elites like: Healing Hands, Shield of Deflection, Shield of Regeneration.
*Using normal spells like: Shielding Hands, Healing Seed, Guardian, Aegis.
Ele:
*Ward against Elements.
*Ward against Harm, Swirling Aura.
Ranger:
*Fertile Season, Greater Conflagration (really nice combo with Eles: Ward against Harm).
Warrior:
*Shields Up, Watch Yourself.
Now this are the main skills that benefit for the team. Generally it is about reducing damage by gettin more armor or having monk skills which heal for each impact of attack. I know that there are other skills and much much more to protect yourself, so If you want a combo for a specific combination of classes, like Mo/x or other stuff, you have to specify, because there are just too many possibilities to post them in here.
And well, a really big advice I can give you, go in front of your screen, pop up the skill list, and try to think a bit by yourself. Because if you always come for asking in the forums, there is somebody who will help you, but what are you going to do if there's noone who can help you? You have to see for yourself whats the best. Just try out some stuff, making up a team for the HoH takes an eternity, if you want to try out something, create a PVP char, goto random arena and start it. If its crap, you can just delete your character and try it with another combination. Thats how I did it, and thats how you learn, by experimenting.
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You know people like you piss me off incredibly. If you only bothered to read the thread first, you may have some clue what we are talking about.
First things first, I play for a fairly high ranked guild(as stated in the OP), I have won HoH, dont you think I maybe might have figured how to make a PvP character and test stuff out? Not only that, but how do you suggest I practice against a 4-5 man spike in TA/CA? Its just not going to happen.
Next, you put fertile in your list. WHY? The guy from Prav posted ages ago to say they would have killed it. You posted a bunch of slow cast enchantments. WHY? We already decided that a decent spike team doenst give away targets, carries a strip, and kills in under 1s.
We've also heard from the prav guys that the best counter is probably an attacking skill....so you retype all the defensive ones already mentioned.
And If I was begging, why did I start the thread with a few suggestions of my own.
If I were to make a suggestion, it would be to go make a PvP character, and try some skills out, you can always delete it after if it dont work out. Maybe pop your skills list up and look what they do and figure some stuff out for yourself before coming and trying to look good because you can retype what other people have written.
To finish this on a positive note, mass E-drain, and maybe interrupting the kindle both have potential. Another fun one to try may be amnity, that could potentially be hilarious.
Looking at the offensive skill - how about earthquake or thunderclap? A ranger sitting down cant kill you. Not sure if thunderlclap would work, as its a hex, and you can be sure the rangers probably have hex breaker packed(could maybe have someone throw an unimportant hex at it first). Could spamming price of failure work?
Oh, and Holy wrath.....ROFL
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Sep 28, 2005, 12:16 AM // 00:16
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#70
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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so basically we have found a complete counter to ranger spike, unfortunately, that build gets killed by iway (so you beat the good teams and lose to the newbs). then we have one build that beats everything BUT ranger spike (which means you win 7-8 consec every time then go to hall and lose to the random ranger spike team in there). i think we just need to find a way to use the best of both builds.
and stop ripping on healing hands lol. i think it gets a bad reputation because so many of the newb w/mo's run it, but realistically, when used right, its halfway decent =P
dont look at my, brother is completely right. we already went over all of those suggestions and explained why they would not work. and you insist on mentoring him on playing the game. its a little irritating.
Last edited by romO; Sep 28, 2005 at 12:19 AM // 00:19..
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Sep 28, 2005, 12:27 AM // 00:27
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#71
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Quote:
so basically we have found a complete counter to ranger spike, unfortunately, that build gets killed by iway (so you beat the good teams and lose to the newbs). then we have one build that beats everything BUT ranger spike (which means you win 7-8 consec every time then go to hall and lose to the random ranger spike team in there). i think we just need to find a way to use the best of both builds.
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And thats one of the reasons I love GW.
I think in the current climate, IWAY proof builds are still more useful than ranger spike defence, but give it another couple of weeks, and I think that may be reversed.
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Sep 28, 2005, 12:40 AM // 00:40
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#72
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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oooho no one mentioned spitefull spirit/empathy! (i dont think anyway) rangers attack so fast it should be painfull, and theyre bound to be near *someone*
hum...
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Sep 28, 2005, 01:11 AM // 01:11
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#73
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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empathy doesnt work because it isnt necessary for the rangers to attack except for three attacks every 10 seconds or so. sure it may do a good bit of damage if you have empathy on all the rangers, but in the long run it wont mean much.
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Sep 28, 2005, 01:27 AM // 01:27
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#74
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by romO
empathy doesnt work because it isnt necessary for the rangers to attack except for three attacks every 10 seconds or so. sure it may do a good bit of damage if you have empathy on all the rangers, but in the long run it wont mean much.
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thanks for squishing my idea
lol
hmmm maybe if you used mending?
ok ill shudup now
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Sep 28, 2005, 02:52 AM // 02:52
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#75
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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haha thats my favorite one yet. bravo. and maybe stack it with healing breeze? ^^
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Sep 28, 2005, 03:04 AM // 03:04
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#76
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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70 vs 250 is so good...
mine was 3000+ vs 40...
o well that was past
the fotw is not atm ranger spike.... cause of prp.. THANKS ALOT U RUINED MY COMPETITION ARENA
ok back to topic
bring shields up.. thats what i see most peopel dont bring..
it totally hsa really awesome effects as said
shielding hands will be very much needed if spiked
also seed with grab it and catch u to half health
use ur brains instead of brawns to get advantage
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Sep 28, 2005, 03:55 AM // 03:55
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#77
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New Zealand
Guild: The Obsidian Kings
Profession: Me/N
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I've just finsihed GvGing for the day. We played about 7 matches, and 6 of those were ranger spike using Kindle Arrows.
However, we won 6/7 matches, and all those were to kindle builds. The only guild that managed to beat us was a build designed against ours
Popular, but easily beat.
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Sep 28, 2005, 04:23 AM // 04:23
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#78
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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I find it kinda ironic that people are making spike builds out of classes no one really suspects of spiking (or plain underestimates in terms of damage). And they do alot better job at it than eles would.
First the necros, then the rangers...
What next? a mesmer spike group?
Last edited by Dead Panda; Sep 28, 2005 at 04:27 AM // 04:27..
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Sep 28, 2005, 07:46 AM // 07:46
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#79
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Lion's Arch Merchant
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I've seen Mesmer spikers with Energy Surge.
So, yeah!
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Sep 28, 2005, 09:46 AM // 09:46
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#80
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Ascalonian Squire
Join Date: Aug 2005
Guild: none
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amnity and pacifism could work good if you dont bring AoE spells. Glimmering mark will probably piss a few rangers off when used correctly. blinding is very effective against rangers, and glimmering mark is probably the only skill that can pull off blind a few rangers (at least one) without blind being cured immediatly. If you have a warrior with a lighting weapon, you can AoE blind every 1.2 seconds. You will of course need a few extra hexes too not make any anti-hex (exept convert hexes and purge signet, but those two, especially purge signet, aren't that popular, purge signet uses a lot of energy, and convert hexes has a high regarge time) effective for removing it. The best counter against glimmering mark (and wah) would probably be winter, if they use it, kill it. Just keep a few rangers busy while finishing them off
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